![]() ![]() I believe any new mechanics will be postponed until the expansion, as it adds value to the new product. However they seem to be done with this game, excluding performance improvements. I believe your suggestion would not hinder the game in any way, it could at least be optional. In it, crossing the map would fall to ~10 - 15min, which could be used to eat, drink, craft or get up to date with PDA entries (it should have tons of it, the more the merrier). Then the Cyclops would have a "traveling" role, with very high top speed, low acceleration and very clumsy maneuverability, including some sort of "autorun", in which it would keep going forward at top speed (preferably at surface). The way I envision it, the map should be huge and take a couple hours to go from one edge to the opposite in regular transportation modes. Since you can go anywhere very quickly, without worrying about recharging, this role gets really hurt. ![]() ![]() The major drawback against this role is the dimensions of the map and the range of the smaller vehicles. It has a role as mobile base, something that allows you to rest, eat/drink and store whatever, wherever. I don't think it is useless, more like unnecessary. ![]()
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